![]() ![]() Eventually, the second cutscene played, but it's a bit frustrating to have little control over how the story moves along. I returned over and over and over, just waiting for something to happen, but nothing did. For example, Chester the town priest instructs you to return to the church another day to help him solve a mystery. My major annoyance with these side quests is that once they're initiated you can't manually progress them. Building positive relationships with people also opens up the aforementioned side storylines to help save the town. ![]() Give them gifts from your farm and they'll be friendlier toward you. In order to get anywhere in this town, you need to make nice with your neighbors. ![]() All of the mini-games are fairly mindless with the exception of cooking for Martha - she requires you to figure out recipes through trial and error and then remember them the next time you come around - but it's satisfying to find a rare metal or giant Tuna or acquire a lot of lumber from a tree. Now, I'm aware these activities sound extremely mundane, but there's an addictive element to the Harvest Moon series that's hard to pinpoint. ![]()
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